본문내용
using System;
using System.Collections.Generic;
using System.Text;
namespace TextRpg
{
//캐릭터를 상속받습니다.
class Monster : Character
{
private int mContainGold;
private int mGivingExp;
private BattleController mController;
public Monster(BattleController controller, string name, int hp, int attack,int def, int dropGold, int exp) //이름, 체력, 공격력, 방어력, [New 드랍되는 골드], [New 경험치]
using System.Collections.Generic;
using System.Text;
namespace TextRpg
{
//캐릭터를 상속받습니다.
class Monster : Character
{
private int mContainGold;
private int mGivingExp;
private BattleController mController;
public Monster(BattleController controller, string name, int hp, int attack,int def, int dropGold, int exp) //이름, 체력, 공격력, 방어력, [New 드랍되는 골드], [New 경험치]
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