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목차
[Xsms-bat01] 744KB
XsmsSend.bat
XsmsHelp.bat
xsms.exe
[XSmsVB6Ex2] 2.27MB
xsms.exe
VBSMS.vbw
VBSMS.vbp
VBSMS.exe
VB6KO.DLL
SMSForm.frm
screen0.jpg
msvbvm60.dll
iphist.dat
img.jpg
error.xxx
[xsmsVC6ex1] 16.1MB
[Debug]
[res]
xsmsDlg.h
xsmsDlg.cpp
xsms.rc
xsms.plg
xsms.opt
xsms.ncb
xsms.h
xsms.exe
xsms.dsw
xsms.dsp
xsms.cpp
xsms.clw
xsms.aps
StdAfx.h
StdAfx.cpp
resource.h
ReadMe.txt
LSText.txt
img.jpg
XsmsSend.bat
XsmsHelp.bat
xsms.exe
[XSmsVB6Ex2] 2.27MB
xsms.exe
VBSMS.vbw
VBSMS.vbp
VBSMS.exe
VB6KO.DLL
SMSForm.frm
screen0.jpg
msvbvm60.dll
iphist.dat
img.jpg
error.xxx
[xsmsVC6ex1] 16.1MB
[Debug]
[res]
xsmsDlg.h
xsmsDlg.cpp
xsms.rc
xsms.plg
xsms.opt
xsms.ncb
xsms.h
xsms.exe
xsms.dsw
xsms.dsp
xsms.cpp
xsms.clw
xsms.aps
StdAfx.h
StdAfx.cpp
resource.h
ReadMe.txt
LSText.txt
img.jpg
본문내용
// xsms.cpp : Defines the class behaviors for the application.
//
#include \\"stdafx.h\\"
#include \\"xsms.h\\"
#include \\"xsmsDlg.h\\"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CXsmsApp
BEGIN_MESSAGE_MAP(CXsmsApp, CWinApp)
//{{AFX_MSG_MAP(CXsmsApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CXsmsApp construction
CXsmsApp::CXsmsApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CXsmsApp object
CXsmsApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CXsmsApp initialization
BOOL CXsmsApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CXsmsDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
//
#include \\"stdafx.h\\"
#include \\"xsms.h\\"
#include \\"xsmsDlg.h\\"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CXsmsApp
BEGIN_MESSAGE_MAP(CXsmsApp, CWinApp)
//{{AFX_MSG_MAP(CXsmsApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CXsmsApp construction
CXsmsApp::CXsmsApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CXsmsApp object
CXsmsApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CXsmsApp initialization
BOOL CXsmsApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CXsmsDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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