목차
[Debug]
[res]
PixelDlg.cpp
PixelDlg.h
ReadMe.txt
resource.h
StdAfx.cpp
StdAfx.h
Video.cpp
Video.h
VideoEx.aps
VideoEx.clw
VideoEx.cpp
VideoEx.dsp
VideoEx.dsw
VideoEx.h
VideoEx.ncb
VideoEx.opt
VideoEx.plg
VideoEx.rc
VideoExDlg.cpp
VideoExDlg.h
7.13MB
파일 34, 폴더 2
[res]
PixelDlg.cpp
PixelDlg.h
ReadMe.txt
resource.h
StdAfx.cpp
StdAfx.h
Video.cpp
Video.h
VideoEx.aps
VideoEx.clw
VideoEx.cpp
VideoEx.dsp
VideoEx.dsw
VideoEx.h
VideoEx.ncb
VideoEx.opt
VideoEx.plg
VideoEx.rc
VideoExDlg.cpp
VideoExDlg.h
7.13MB
파일 34, 폴더 2
본문내용
PixelDlg.cpp
// PixelDlg.cpp : implementation file
//
#include \\"stdafx.h\\"
#include \\"VideoEx.h\\"
#include \\"PixelDlg.h\\"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPixelDlg dialog
CPixelDlg::CPixelDlg(CVideo* m_pVi, CWnd* pParent /*=NULL*/)
: CDialog(CPixelDlg::IDD, pParent)
{
m_pVideo = m_pVi;
//{{AFX_DATA_INIT(CPixelDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CPixelDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPixelDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPixelDlg, CDialog)
//{{AFX_MSG_MAP(CPixelDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
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VideoEx.cpp
// VideoEx.cpp : Defines the class behaviors for the application.
//
#include \\"stdafx.h\\"
#include \\"VideoEx.h\\"
#include \\"VideoExDlg.h\\"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CVideoExApp
BEGIN_MESSAGE_MAP(CVideoExApp, CWinApp)
//{{AFX_MSG_MAP(CVideoExApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVideoExApp construction
CVideoExApp::CVideoExApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CVideoExApp object
CVideoExApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CVideoExApp initialization
BOOL CVideoExApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CVideoExDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application\'s message pump.
return FALSE;
}
// PixelDlg.cpp : implementation file
//
#include \\"stdafx.h\\"
#include \\"VideoEx.h\\"
#include \\"PixelDlg.h\\"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPixelDlg dialog
CPixelDlg::CPixelDlg(CVideo* m_pVi, CWnd* pParent /*=NULL*/)
: CDialog(CPixelDlg::IDD, pParent)
{
m_pVideo = m_pVi;
//{{AFX_DATA_INIT(CPixelDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CPixelDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPixelDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPixelDlg, CDialog)
//{{AFX_MSG_MAP(CPixelDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
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VideoEx.cpp
// VideoEx.cpp : Defines the class behaviors for the application.
//
#include \\"stdafx.h\\"
#include \\"VideoEx.h\\"
#include \\"VideoExDlg.h\\"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CVideoExApp
BEGIN_MESSAGE_MAP(CVideoExApp, CWinApp)
//{{AFX_MSG_MAP(CVideoExApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVideoExApp construction
CVideoExApp::CVideoExApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CVideoExApp object
CVideoExApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CVideoExApp initialization
BOOL CVideoExApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CVideoExDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application\'s message pump.
return FALSE;
}
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