목차
1. 프로젝트 요약 ···················································································· 3p
1-1. 프로젝트 제목 ·················································································· 3p
1-2. 프로젝트 수행 목적 ········································································ 3p
1-3. 최종 결과물 ····················································································· 4p
1-4. 프로젝트 수행 방법 ········································································· 4p
2. 프로젝트 내용 ···················································································· 5p
2-1. 연구 배경 ························································································ 5p
2-1-1. 도어락 관련 특허 ············································································ 6p
2-1-2. 프로젝트의 중요성과 필요성 ······························································ 7p
2-2. 연구 목표와 기대 효과 ··································································· 7p
2-3. 연구 내용, 범위 및 방법 ······························································ 8p
2-3-1. 프로젝트에서 수행하고자 하는 연구 내용과 범위 ································ 8p
2-3-2 연구 목표 달성과 문제 해결을 위해 적용하고자 하는 연구 방법 ············ 8p
2-3-3 S/W & H/W Requirements 포함 ····················································· 9p
3. 프로젝트 수행 계획 ········································································ 11p
3-1. 주요 활용 연구 시설 및 기기 ······················································· 11p
3-2. 프로젝트 team 구성 및 역할 ······················································· 11p
3-3. 연구 수행 일정 ·············································································· 11p
블루투스도어락2차발표.pptx
블루투스도어락_1차발표.pptx
블루투스도어락_3차발표.pptx
블루투스도어락_4차발표.pptx
소스코드.txt
소프트웨어 공학 설계 계획서.hwp
소프트웨어공학 2차 문서자료.hwp
캡스톤 1학기 최종.pptx
캡스톤 2학기 중간.pptx
캡스톤 2학기 최종.pptx
캡스톤 디자인 발표포스터.pptx
1-1. 프로젝트 제목 ·················································································· 3p
1-2. 프로젝트 수행 목적 ········································································ 3p
1-3. 최종 결과물 ····················································································· 4p
1-4. 프로젝트 수행 방법 ········································································· 4p
2. 프로젝트 내용 ···················································································· 5p
2-1. 연구 배경 ························································································ 5p
2-1-1. 도어락 관련 특허 ············································································ 6p
2-1-2. 프로젝트의 중요성과 필요성 ······························································ 7p
2-2. 연구 목표와 기대 효과 ··································································· 7p
2-3. 연구 내용, 범위 및 방법 ······························································ 8p
2-3-1. 프로젝트에서 수행하고자 하는 연구 내용과 범위 ································ 8p
2-3-2 연구 목표 달성과 문제 해결을 위해 적용하고자 하는 연구 방법 ············ 8p
2-3-3 S/W & H/W Requirements 포함 ····················································· 9p
3. 프로젝트 수행 계획 ········································································ 11p
3-1. 주요 활용 연구 시설 및 기기 ······················································· 11p
3-2. 프로젝트 team 구성 및 역할 ······················································· 11p
3-3. 연구 수행 일정 ·············································································· 11p
블루투스도어락2차발표.pptx
블루투스도어락_1차발표.pptx
블루투스도어락_3차발표.pptx
블루투스도어락_4차발표.pptx
소스코드.txt
소프트웨어 공학 설계 계획서.hwp
소프트웨어공학 2차 문서자료.hwp
캡스톤 1학기 최종.pptx
캡스톤 2학기 중간.pptx
캡스톤 2학기 최종.pptx
캡스톤 디자인 발표포스터.pptx
본문내용
1. 프로젝트 요약
1-1. 프로젝트 제목
스마트폰을 이용한 도어락 제어
1-2. 프로젝트 수행 목적
지금 우리가 살아가고 있는 세상은 스마트폰 하나로 모든 것을 컨트롤 할 수 있는 세상이 되고 있습니다. 스마트폰 하나로 버스도 탈 수 있고 쇼핑도 할 수 있고 실시간 뉴스 메시지 등 정보 수신도 가능하고 때로는 간단한 텔레비전 에어컨 제어등도 가능하기도 합니다.
스마트폰이 많은 기능을 갖추면서 일상생활에서 스마트폰은 우리 몸에서 이미 떼어 내려해도 떼어 낼 수가 없는 도구가 되어있습니다. 그래서 스마트폰을 이용하여 더 편리하게 무엇을 할 수 있을까 생각을 하던 중 도어락을 스마트폰으로 제어 할 수 있다면 일상생활에 더욱 편리하고 도어락의 몇몇 문제점도 보안이 가능 할 것이라 생각합니다.
1-1. 프로젝트 제목
스마트폰을 이용한 도어락 제어
1-2. 프로젝트 수행 목적
지금 우리가 살아가고 있는 세상은 스마트폰 하나로 모든 것을 컨트롤 할 수 있는 세상이 되고 있습니다. 스마트폰 하나로 버스도 탈 수 있고 쇼핑도 할 수 있고 실시간 뉴스 메시지 등 정보 수신도 가능하고 때로는 간단한 텔레비전 에어컨 제어등도 가능하기도 합니다.
스마트폰이 많은 기능을 갖추면서 일상생활에서 스마트폰은 우리 몸에서 이미 떼어 내려해도 떼어 낼 수가 없는 도구가 되어있습니다. 그래서 스마트폰을 이용하여 더 편리하게 무엇을 할 수 있을까 생각을 하던 중 도어락을 스마트폰으로 제어 할 수 있다면 일상생활에 더욱 편리하고 도어락의 몇몇 문제점도 보안이 가능 할 것이라 생각합니다.
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