본문내용
using System;
using System.Collections.Generic;
using System.Text;
namespace TextRpg
{
enum eShopCommand //상점 열거형
{
Buy = 1,
Sell,
Exit
}
class ShopController
{
Item[] mOriginalItemArr;
string[] mLocalizationTypeName;
public ShopController()
{
mOriginalItemArr = new Item[3];
mOriginalItemArr[0] = new Item();
mOriginalItemArr[0].Name = "회복 포션(소)";
mOriginalItemArr[0].Info = "HP를 {0}회복 합니다.";
mOriginalItemArr[0].ItemType = eItemType.Heal;
mOriginalItemArr[0].Value = 5;
mOriginalItemArr[0].ID = 0;
mOriginalItemArr[0].Cost = 20;
mOriginalItemArr[1] = new Item();
mOriginalItemArr[1].Name = "회복 포션(중)";
mOriginalItemArr[1].Info = "HP를 {0}회복 합니다.";
mOriginalItemArr[1].ItemType = eItemType.Heal;
mOriginalItemArr[1].Value = 10;
mOriginalItemArr[1].ID = 1;
using System.Collections.Generic;
using System.Text;
namespace TextRpg
{
enum eShopCommand //상점 열거형
{
Buy = 1,
Sell,
Exit
}
class ShopController
{
Item[] mOriginalItemArr;
string[] mLocalizationTypeName;
public ShopController()
{
mOriginalItemArr = new Item[3];
mOriginalItemArr[0] = new Item();
mOriginalItemArr[0].Name = "회복 포션(소)";
mOriginalItemArr[0].Info = "HP를 {0}회복 합니다.";
mOriginalItemArr[0].ItemType = eItemType.Heal;
mOriginalItemArr[0].Value = 5;
mOriginalItemArr[0].ID = 0;
mOriginalItemArr[0].Cost = 20;
mOriginalItemArr[1] = new Item();
mOriginalItemArr[1].Name = "회복 포션(중)";
mOriginalItemArr[1].Info = "HP를 {0}회복 합니다.";
mOriginalItemArr[1].ItemType = eItemType.Heal;
mOriginalItemArr[1].Value = 10;
mOriginalItemArr[1].ID = 1;
소개글