비디오 재생 프로그램 (VideoEx)
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비디오 재생 프로그램 (VideoEx)에 대한 보고서 자료입니다.

목차

[Debug]
[res]
PixelDlg.cpp
PixelDlg.h
ReadMe.txt
resource.h
StdAfx.cpp
StdAfx.h
Video.cpp
Video.h
VideoEx.aps
VideoEx.clw
VideoEx.cpp
VideoEx.dsp
VideoEx.dsw
VideoEx.h
VideoEx.ncb
VideoEx.opt
VideoEx.plg
VideoEx.rc
VideoExDlg.cpp
VideoExDlg.h


7.13MB
파일 34, 폴더 2

본문내용

PixelDlg.cpp



// PixelDlg.cpp : implementation file
//

#include \\"stdafx.h\\"
#include \\"VideoEx.h\\"
#include \\"PixelDlg.h\\"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPixelDlg dialog


CPixelDlg::CPixelDlg(CVideo* m_pVi, CWnd* pParent /*=NULL*/)
    : CDialog(CPixelDlg::IDD, pParent)
{
    m_pVideo = m_pVi;
    //{{AFX_DATA_INIT(CPixelDlg)
        // NOTE: the ClassWizard will add member initialization here
    //}}AFX_DATA_INIT
}


void CPixelDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CPixelDlg)
        // NOTE: the ClassWizard will add DDX and DDV calls here
    //}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CPixelDlg, CDialog)
    //{{AFX_MSG_MAP(CPixelDlg)
    ON_WM_PAINT()
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()




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VideoEx.cpp



// VideoEx.cpp : Defines the class behaviors for the application.
//

#include \\"stdafx.h\\"
#include \\"VideoEx.h\\"
#include \\"VideoExDlg.h\\"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CVideoExApp

BEGIN_MESSAGE_MAP(CVideoExApp, CWinApp)
    //{{AFX_MSG_MAP(CVideoExApp)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        // DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG
    ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CVideoExApp construction

CVideoExApp::CVideoExApp()
{
    // TODO: add construction code here,
    // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CVideoExApp object

CVideoExApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CVideoExApp initialization

BOOL CVideoExApp::InitInstance()
{
    AfxEnableControlContainer();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    // of your final executable, you should remove from the following
    // the specific initialization routines you do not need.

#ifdef _AFXDLL
    Enable3dControls();            // Call this when using MFC in a shared DLL
#else
    Enable3dControlsStatic();    // Call this when linking to MFC statically
#endif

    CVideoExDlg dlg;
    m_pMainWnd = &dlg;
    int nResponse = dlg.DoModal();
    if (nResponse == IDOK)
    {
        // TODO: Place code here to handle when the dialog is
        // dismissed with OK
    }
    else if (nResponse == IDCANCEL)
    {
        // TODO: Place code here to handle when the dialog is
        // dismissed with Cancel
    }

    // Since the dialog has been closed, return FALSE so that we exit the
    // application, rather than start the application\'s message pump.
    return FALSE;
}

추천자료

  • 가격3,000
  • 페이지수35페이지
  • 등록일2014.04.08
  • 저작시기2012.4
  • 파일형식압축파일(zip)
  • 자료번호#912211
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